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+apply plugin: "com.android.application"
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+
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+import com.android.build.OutputFile
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+
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+/**
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+ * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
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+ * and bundleReleaseJsAndAssets).
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+ * These basically call `react-native bundle` with the correct arguments during the Android build
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+ * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
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+ * bundle directly from the development server. Below you can see all the possible configurations
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+ * and their defaults. If you decide to add a configuration block, make sure to add it before the
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+ * `apply from: "../../node_modules/react-native/react.gradle"` line.
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+ *
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+ * project.ext.react = [
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+ * // the name of the generated asset file containing your JS bundle
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+ * bundleAssetName: "index.android.bundle",
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+ *
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+ * // the entry file for bundle generation
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+ * entryFile: "index.android.js",
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+ *
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+ * // whether to bundle JS and assets in debug mode
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+ * bundleInDebug: false,
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+ *
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+ * // whether to bundle JS and assets in release mode
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+ * bundleInRelease: true,
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+ *
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+ * // whether to bundle JS and assets in another build variant (if configured).
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+ * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
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+ * // The configuration property can be in the following formats
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+ * // 'bundleIn${productFlavor}${buildType}'
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+ * // 'bundleIn${buildType}'
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+ * // bundleInFreeDebug: true,
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+ * // bundleInPaidRelease: true,
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+ * // bundleInBeta: true,
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+ *
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+ * // whether to disable dev mode in custom build variants (by default only disabled in release)
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+ * // for example: to disable dev mode in the staging build type (if configured)
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+ * devDisabledInStaging: true,
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+ * // The configuration property can be in the following formats
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+ * // 'devDisabledIn${productFlavor}${buildType}'
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+ * // 'devDisabledIn${buildType}'
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+ *
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+ * // the root of your project, i.e. where "package.json" lives
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+ * root: "../../",
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+ *
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+ * // where to put the JS bundle asset in debug mode
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+ * jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
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+ *
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+ * // where to put the JS bundle asset in release mode
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+ * jsBundleDirRelease: "$buildDir/intermediates/assets/release",
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+ *
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+ * // where to put drawable resources / React Native assets, e.g. the ones you use via
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+ * // require('./image.png')), in debug mode
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+ * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
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+ *
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+ * // where to put drawable resources / React Native assets, e.g. the ones you use via
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+ * // require('./image.png')), in release mode
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+ * resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
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+ *
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+ * // by default the gradle tasks are skipped if none of the JS files or assets change; this means
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+ * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
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+ * // date; if you have any other folders that you want to ignore for performance reasons (gradle
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+ * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
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+ * // for example, you might want to remove it from here.
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+ * inputExcludes: ["android/**", "ios/**"],
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+ *
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+ * // override which node gets called and with what additional arguments
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+ * nodeExecutableAndArgs: ["node"],
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+ *
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+ * // supply additional arguments to the packager
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+ * extraPackagerArgs: []
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+ * ]
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+ */
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+
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+project.ext.react = [
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+ entryFile: "index.js"
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+]
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+
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+apply from: "../../node_modules/react-native/react.gradle"
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+
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+/**
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+ * Set this to true to create two separate APKs instead of one:
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+ * - An APK that only works on ARM devices
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+ * - An APK that only works on x86 devices
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+ * The advantage is the size of the APK is reduced by about 4MB.
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+ * Upload all the APKs to the Play Store and people will download
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+ * the correct one based on the CPU architecture of their device.
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+ */
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+def enableSeparateBuildPerCPUArchitecture = false
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+
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+/**
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+ * Run Proguard to shrink the Java bytecode in release builds.
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+ */
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+def enableProguardInReleaseBuilds = false
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+
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+android {
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+ compileSdkVersion rootProject.ext.compileSdkVersion
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+ buildToolsVersion rootProject.ext.buildToolsVersion
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+
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+ defaultConfig {
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+ applicationId "com.contacts"
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+ minSdkVersion rootProject.ext.minSdkVersion
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+ targetSdkVersion rootProject.ext.targetSdkVersion
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+ versionCode 1
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+ versionName "1.0"
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+ ndk {
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+ abiFilters "armeabi-v7a", "x86"
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+ }
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+ }
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+ splits {
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+ abi {
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+ reset()
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+ enable enableSeparateBuildPerCPUArchitecture
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+ universalApk false // If true, also generate a universal APK
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+ include "armeabi-v7a", "x86"
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+ }
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+ }
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+ buildTypes {
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+ release {
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+ minifyEnabled enableProguardInReleaseBuilds
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+ proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
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+ }
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+ }
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+ // applicationVariants are e.g. debug, release
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+ applicationVariants.all { variant ->
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+ variant.outputs.each { output ->
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+ // For each separate APK per architecture, set a unique version code as described here:
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+ // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
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+ def versionCodes = ["armeabi-v7a":1, "x86":2]
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+ def abi = output.getFilter(OutputFile.ABI)
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+ if (abi != null) { // null for the universal-debug, universal-release variants
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+ output.versionCodeOverride =
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+ versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
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+ }
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+ }
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+ }
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+}
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+
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+dependencies {
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+ compile project(':react-native-kiper-contacts')
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+ compile project(':react-native-contacts-picker')
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+ compile fileTree(dir: "libs", include: ["*.jar"])
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+ compile "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
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+ compile "com.facebook.react:react-native:+" // From node_modules
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+}
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+
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+// Run this once to be able to run the application with BUCK
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+// puts all compile dependencies into folder libs for BUCK to use
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+task copyDownloadableDepsToLibs(type: Copy) {
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+ from configurations.compile
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+ into 'libs'
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+}
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